Changelog
Every store release of The Chronicles of Nether Wallop and the Five Bells, newest first.
1.0.86 Build 86
- AddedA Provide Feedback form in Settings on every platform, and in the Help menu on Windows, that keeps your draft if sending fails.
- ChangedThe buy button for The Five Bells - unlimited shows the price your store charges in your own currency.
- ChangedTurns resolve faster, with far fewer database reads inside each turn.
- ChangedThe new-story confirmation no longer mentions Actions.
- FixedOrders given to a wreck or a body are refused in the story's voice instead of being accepted.
- FixedA movement order that names no place, or a direction with no exit, is answered properly instead of sending a character toward a nearby object.
1.0.85 Build 85
- AddedAct One is free to play, and one purchase, The Five Bells - unlimited, opens the rest of the story.
- AddedUpgrade to Unlimited and Restore Purchases in the Mac app menu and the Windows Help menu.
- AddedAn occasional request to rate the game, made on reaching Chapter 6 and after a good ending.
- ChangedCommands no longer cost Actions, and Actions packs are gone from every store.
- ChangedOwnership of The Five Bells - unlimited comes from your store account, so it follows you to a new device or a reinstall.
- ChangedDestroyed vehicles, and everything aboard, come to rest where they fall, and the seasons leave wrecks on the seabed.
- ChangedSpent forests and mines keep their picture and name, shown in sepia.
- FixedCommission forces now pursue the Reader as intended, miners stay inside the mine they work, and commands typed ahead run one at a time in order.
- FixedReturn and Escape answer dialogs on Mac, Windows modals show tidy scrollbars, and a sound effect ending mid-action no longer silences the next one.
1.0.84 Build 84
- ChangedCommission buildings keep their ground doors locked behind a tile puzzle.
- ChangedDestroyed vehicles stay destroyed through every season change, and the Reader can enter a sunken wreck.
- ChangedEvery building's armor counts in combat, and towers gain their workshop and library whenever they are built or upgraded.
- ChangedThe new-story confirmation leads with Start a new story, with Cancel beneath it.
- FixedSound effects play on iPhone and iPad, game audio plays on Android without an extra tap, and a music change no longer scrolls the story.
- FixedA white strip under the toolbar on iPhone, a missing map popover border in dark mode, and repeated autosuggest entries.
- FixedOrders that name a place move the unit, lift-off and landing aboard a vessel show the scene, and an unlocked locker reads Unlocked.
- FixedLiberating a sector counts only the enemy buildings shown on the map.
1.0.83 Build 83
- AddedA notice when an update changes the story, and the story's content fingerprint in About.
- AddedAnswers to natural questions about the world, such as asking what kind of game something is.
- ChangedA new order replaces a character's current job, building upgrades always finish, and Artillery and Disruptor Towers patrol on their own.
- ChangedNarration speaks of the Reader in the third person, and trailing pauses read as ellipses.
- ChangedEvery icon comes from one consistent icon set.
- FixedLandscape layout on foldables and small tablets, including the iPhone Duo, keeps your reading place and no longer hangs on a long paragraph.
- FixedA command typed while the last one was still resolving could be lost, and so could a paragraph written while the page rendered.
- FixedStepping off a tower, lifting off from a pad or leaving a dock could strand or drown the Reader.
1.0.82 Build 82
- AddedNew illustrations replace the numbered placeholder pictures.
- ChangedCombat reach depends on where each fighter stands, so ground units, aircraft and ships can only hit what they can actually reach.
- ChangedThe Five Bells, the mentors and the passengers each speak and react in their own voice.
- ChangedTake all appears in Help.
- FixedTake all picked up only the Nether Wallop Book.
- FixedThe Reader never levelled up with the rest of the faction.
- FixedStockpiles were paid out again on every resume, and a captive faction's mines paid nothing.
- FixedThe story stayed silent when characters left the stage or a balloon was shot down, and a book theme could make a dark-mode stat window unreadable.
1.0.81 Build 81
- AddedChapter 9 rewritten, with new prose, dialogue and puzzles.
- AddedNew artwork for lockers, signs and path signs.
- ChangedThe unlimited purchase is now called The Five Bells - unlimited and belongs to this book.
- ChangedFighters draw their weapon before swinging, armor stops blows, and tools and weapons each deal their own damage.
- ChangedWith graphics off, story pages are pure text while the map and puzzles keep their drawings.
- ChangedA new story starts faster.
- FixedA Bell's pacification lasts the full ten cycles, the Stats panel shows in full, and act and chapter headings sit above the scene they head.
- FixedThe keyboard bounced twice on iPhone and iPad, and dark mode had gaps on Android.
1.0.80 Build 80
- AddedAct Three can be played through to the ending, with new scenes, dialogue and examine text across Chapters 10 to 12.
- AddedPlaceholder pictures for objects whose artwork is still being drawn.
- ChangedPatrols and towers start battles on their own when an enemy comes within reach.
- ChangedEach Nethermeter is named for its lens gem: Sapphire, Emerald or Amethyst.
- ChangedThe purchase screen has a new layout.
- FixedPicture views in landscape collapsed to a short card on iPad, Mac and Windows.
- FixedThe contents and chapter titles show the story's chapter number.
- FixedA map sector and its popup could list different occupants.
1.0.79 Build 79
- ChangedNethermeter readings now describe what they show in clearer, more visual language.
- ChangedMusic and sound playback now behaves more reliably from the table of contents.
- FixedAn earned or purchased Actions balance could reset to zero after a device software update or a trip across time zones.
1.0.78 Build 78
- AddedPath signs at two greensward scenes on the islands.
- ChangedMusic and ambient tracks replaced with a new set of audio files.
- ChangedVessel and boat responses updated to match the new audio.
- FixedThe mentors Ike and Issac could show the wrong name, which stopped their dialogue from loading.
1.0.77 Build 77
- AddedA new scene with an arch bridge and new landmarks on the mainland.
- AddedNew story lines for the Act 1 villagers, including a Morse code clue.
- ChangedDialogue for the old man and two Act 1 villagers rewritten.
- ChangedTowers and obelisks can now be built on beaches and cliffs as well as open land.
- ChangedThe sky and island map simplified by removing a few unused rock island and air scenes.
- FixedSix east-coast beaches were missing from their sectors, which could leave them out of the world.
1.0.76 Build 76
- AddedNew artwork for the spacecraft, the goddess statue and the mentors Indie, Ike and Issac.
- AddedIke, Issac and more Reader portraits in the Help screen's hero roster.
- ChangedThe Android app updated to meet Google Play's latest requirements.
- ChangedUnit and structure details in the Help screen reorganized.
- FixedSeveral air routes between sky scenes led to the wrong place.
- FixedMany smaller gameplay bugs.
1.0.73 Build 73
- AddedCommission forces that leave their posts and hunt the Reader across sectors.
- AddedNew places to explore, including oil rig wreckage, a warehouse, a gateway door and a goddess statue.
- ChangedAct 2 now shows only the allies and villages that belong to the Reader's own opening story.
- FixedThe current chapter could stay stuck while sailing a boat into new waters.
- FixedA display setting could be lost when updating from an earlier version.
1.0.72 Build 72
- ChangedA new story now starts much faster.
- ChangedArrow keys and tap-to-show buttons now move through picture slideshows in landscape.
- ChangedThe Actions screen now appears when typing an Actions command on iOS.
- FixedA white strip could appear at the bottom of the screen on iOS in dark mode.
- FixedThe loading overlay could stay on screen after an error.
- FixedWindows builds for the Microsoft Store failed to package correctly.
1.0.71 Build 71
- AddedNew caves and ruins to explore, including a north cave and new scenes around the great hall ruins.
- AddedFaction colour borders on the Nethermeter map.
- ChangedInventory items now show pictures, and neutral items are filtered more cleanly.
- ChangedFaster responses during play.
- FixedTwo suggested words could run together in the command suggestions.
- FixedA border glitch on modals in landscape, plus many smaller bugs.
1.0.70 Build 70
- AddedNether Wallop on Windows through the Microsoft Store.
- AddedThree opening stories, by airplane, ferry boat or space shuttlecraft, chosen at random for each new game.
- AddedBuildings with several rooms to walk between.
- AddedArrow-key and Enter selection in the command suggestions, with new icons for each suggestion.
- AddedA backup of purchased Actions that restores them after a reinstall or a move to a new device.
- ChangedFaster commands and screen updates throughout the game.
- FixedThe iOS 26 keyboard could push the game view up out of place.
1.0.69 Build 69
- AddedThe build number shown in the About screen.
- ChangedDark mode on Android refined.
- FixedPressing Shift, Ctrl or other modifier keys could open the Take Action dialog.
- FixedThe Nethermeter map could show the wrong position.
1.0.68 Build 68
- AddedA new cover page.
- AddedBlue, green and purple faction artwork for characters and Nethermeter icons.
- ChangedDialogs styled to match each platform's native look.
- ChangedKeyboard shortcuts updated.
- FixedDouble-clicking a text field could close the open modal.
- FixedLayout problems on iPad in landscape and with the iOS status bar.
- FixedThe page behind a dialog could scroll.
1.0.67 Build 67
- ChangedSettings and info modals now follow the system light or dark theme with per-platform styling.
- ChangedStory page buttons fade in landscape, and keyboard shortcuts were updated.
- ChangedRedesigned buttons and a refreshed character inventory screen.
- FixedThe layout could break after rotating between portrait and landscape.